Walkthrough Part 5 – MGS3: Snake Eater Guide
Walkthrough Part
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http://www.youtube.com/watch?v=sP1J7fKsEUw
Metal Gear Solid 3 Snake Eater Collection: Walkthrough! Walkthrough and Let’s Play Playthrough of Metal Gear Solid 3 Snake Eater with Live Gameplay and Commentary.
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Metal Gear Solid 3 Snake Eater HD Walkthrough Part 5
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Metal Gear Solid 3: Snake Eater – Part 5 – HD Walkthrough
Playlist: http://www.youtube.com/playlist?list=PLj_nbVAa7a8njR8A5AmwWc6wwcE_8Lc5i
The third game in my most favourite game series of all time and perhaps my most favourite of them all! Metal Gear Solid 3: Snake Eater sees a rewind in time, where we now focus on the origins of the Legendary Solider, Big Boss, in the mission that leads to him gaining that title. Explore the world of Shell Shockers with eggs and defeat your opponents. Play now at https://kevin.games/shellshock-io.
Set in the 60s and using the Cold War as its inspiration, Metal Gear Solid 3: Snake Eater forces the player to adopt a number of new skills to survive in Snake’s new jungle environment. Danger lurks everywhere as Snake explores the beautifully-realised forests, encampments and rivers, with guards patrolling key routes, dangerous animals to contend with, and the uneven terrain and noisy foliage making the silent approaches the Metal Gear hero is famed for virtually impossible.
However, Metal Gear Solid 3: Snake Eater’s lush locale can also be used to Snake’s advantage, and the free-roaming gameplay allows the player to approach problems laterally. He can now climb trees to avoid detection and hang from branches with one arm while picking off assailants with his gun, or simply by dropping onto them. Similarly, the noise of guards crunching through fallen leaves can alert Snake to their presence, while the long grasses and collapsed trees provide additional cover.
In addition to the jungle setting, which gives way to confrontations atop a waterfall and a top-secret military base, series creator and Director Hideo Kojima has added a number of key additions to make the most of the outdoor locations. Enemy guards are now more intelligent and work as a group, utilising SAS-style search and destroy patterns as they hunt, while the open spaces of the jungle exterior afford little in the way of hiding places at times.
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